Making tiles with “Tile Studio”

Jacques Paris

jacques@paris-pc-gis.com

May 2001

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Creating a new tile

An existing bitmap may serve as a basis for a new one. Changing few pixels may sometimes give a different impact to the new pattern or add a variation in a set of patterns.

One must make sure that the background color is properly set to WHITE. This is required for a monochrome image; it will be the color that MI will treat as “background”, in fact transparent.

menu  View | Background Color

Clicking on “Background Color” opens a standard color requester. Choose WHITE. That operation has to be done once after T.S. is open.

menu  Tile | Add New Tile

The first time one adds a tile, it will open with default values. These must be set properly with

menu  Edit | Tile Properties 

 

Choose the identifier of your liking, it will be used for the T.S. session only.

Make sure that the width and height are set at 8. 

Any new tile will have those properties.

The T.S. window has been reduced to its minimum since without squishing the work area. The zoomed in view and workspace of the bitmap is the central square area. The pattern viewing window at the right bottom corner of the T.S. window has not been reduced in size.

The displayed pattern shows that if one wants a symmetrical pattern based on a central one-pixel line, that pattern cannot “cover” the entire 8x8 square. It will measure at the most 7 pixels in the other direction than the symmetry axis (7 wide for symmetry relative to the vertical axis).

For most applications, one needs only to use the pencil tool and the two largest boxes black and white to switch between colors.

n.b. Several bitmaps can be loaded at the same time. Switching between them is simply done by clicking on the desired identifier tag, but if several images are defined with the same identifier (adding new tiles without changing the identifier in the Tile Properties requester), choose the image among those displayed in the bar below the workspace (in the image above, there is only one above the T01 tag)

Importing a bmp fill  

Starting with an existing bitmap requires importing that file.

menu  File | Import Tiles

 

Clicking on “Import Tiles” opens the requester to the left above (reduced size image, a full size section below)

The identifier is automatically assigned the name of the bmp file. The user must enter the right width and height values (8), all others being 0, and make sure that transparent color is “None” (a right click on the mouse in that box will do)

 

Saving a bmp fill

We are interested in BMP files and not files in Tile Studio format. The Save or Save AS command will not do the trick.

menu  File | Export Tiles

 

The first time that operation is carried out, the values must be changed in 3 places: Total bitmap width (8), transparent color set to “white”, and unchecked Transparent color… at the bottom.

When the Save File requester opens, select the bmp format and give a name to your image.

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